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QT_Terr - Quadtree based simple Terrain Engine
Sometimes......you begin a project, and in the end you've got something completely different:Originally I started this project as a bitmap tesselator. The idea was, to create a quadtree node for every pixel not setted, so that could extract minimal recursion depth quadtree of the bitmap. After I finished this project successfull I added some other logic, as direct rendering of the quadtree, heightmap, frustum culling and finally LOD. The result was a really nice terrain engine, that could be developed to a relly nice application. Currently I'm just using it to preview Terragen Files.
Some screenshots, showing off the capabilities
Downloads:Here you can download the QT_Terr simple terrain engine qt_terr.tar.bz2 - ca. 2.4 MB UPDATED Unfortunately I had to strip away a few of the files in the downloadable example, since formerly it exceeded my webspace quota.
Related links
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